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![]() Really fucking good. This will tide me off until Battlefield comes out in like a week and a half. |
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I don't see the appeal, frankly. It made the experience feel incredibly dull and monotonous. Keep killing the same weaker creatures repeatedly until you've levelled up enough to be able to kill the same stronger creatures repeatedly until you've levelled up enough to be able to kill the even stronger creatures etc, ad nauseam, to progress. Plus you need to kill legions of creatures to buy weapons, armour, items etc. The fact I found the controls to be clunky, the camera angles poor and the graphics resembling Resident Evil 4's, made me seriously think it has to be one of the most overrated games of all time. It's laughable it's main selling point is you'll die a lot because it's hard. Yeah, like that doesn't happen in other games. Thank God Batman: Arkham City and Skyrim are out soon. |
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clearly you're trolling. You haven't played enough. This isn't a game where you grind for levels....You are able to if you want to....but not necessary. Also buying armor and weapons is a waste of resources because they drop all the fucking time. as for the controls...well... They CAN be a bit clunky, but only with the movement, other than that, I think the controls are fine. I think you're just impatient. They are naturally slow, you're character isn't some super human who sprints to every location. the controls are designed around the game, not the other way around. Sorry it doesn't cater to yer tastes. It looks like you want to mindlessly press two buttons while rushing through a game...liek Batman. In fact...Arkham Asylum, to me, was a bit overrated. The gameplay was boring and reaped little reward. I seriously didn't like the fighting: ATTACK!, ATTACK!, COUNTER!, ATTACK, COUNTER, COUNTER, ATTACK! Too formulaic. |
Almost finished w/ Clock Tower (PSX), struggling through Devil May Cry (PS2), and pretty much forgot my intentions to beat Chrono Trigger (SNES) again (sorry Crono... you know I love you - I shall return soon); but I've recently started a game in my newly acquired copy of Parasite Eve (PSX).
![]() This game is fantastic! I only had faint memories of my cousin and I renting this when I was about 7 or 8, and really could only recall the infamous rat transformation scene near the beginning... ![]() ![]() This part creeped the hell out of me at that age, and I never forgot about it. This game also packs one hell of a cool battle system. I love being able to physically dodge my enemies' attacks! Very innovative, I've never seen anything quite like this before (it plays differently than most action-rpg's). Also, it's a Squaresoft survival-horror-esque RPG set in NYC '98... how could I not love this? |
I just threw a blurb about Hyperdimension Neptunia on my blog...
rfgeneration.com/blogs/noiseredux |
Fucking tasteless, but just played this game called Utöya ultrakill..
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Parasite Eve rocks. I played through a bunch of it a couple of years ago but for some reason never finished it. I think I was on Day 6 or 7 when I quit, pretty close to the end. I've forgotten quite a bit of the game but I remember having some good laughs while playing it. It's really typically convoluted in it's exposition about how everything works and why it works that way. I liked the character progression system quite a bit, though I always felt like I wasted those bonus points that you spend into ammo capacity or whatever. Great game, better than Resident Evil I think.
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Hmm yeah I remember wanting to try Parasite Eve onPSX when I owned one. Looks pretty cool.
Right now I'm playing "Finish the 2nd half of your 15 page paper before 8am(or sometime before sunday afternoon) tomorrow or else you can't go to Melt Banana" |
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Sigh, a game played too many times my friend. |
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Yeah, I'm only on Day 2 so far, but I think I may need to start over again already. My inventory is too full, and because of the point in the story line I'm at, I can't go back and store items w/ the weapons clerk at the police station. Deciding what to keep, not keep, or even take with you is kinda confusing, I keep wanting to hold onto nearly everything like in a JRPG - but you only get 17 inventory slots (where even multiples take up their own slot) and have to therefore treat it like a survival horror title. |
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Sounds neat. I don't know exactly how I'd feel about selecting from a chapter list rather than exploring a world though... sounds more distracting from the story than funny to me. |
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![]() Sweet Home is the Famicom game that inspired Resident Evil. There's an English translation patch now. It's pretty awesome. Imagine RE as an 8bit RPG! |
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if you would've told me this 10 years ago I would've been like FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU but times have changed and it in fact sounds better! (and I luv me some RE2) |
Which actually raises a question....has anyone ever beat RE1? I had directors cut, but holy fuck was that shit hard. I have the GC one....but I'm too scared to play it. (Also RE:Zero totally did not turn me on while playing, in fact it made me hate the RE games)
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never beat RE1. I've owned the PS1 version back then. And still. And the GCN remake. But it's so hard.
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There's definitely a vast difference in difficulty between RE1 and RE2 I feel. I never beat RE1 either. I think I got stuck or bored in that lab when you try to hack the computer or whatever but you don't know the password, never got past there. Whereas in RE2, I beat that game without trying really. The only hard parts I remember were the (alligator was it?) in the sewer, and the boss at the end. I seem to recall a giant spider, but can't remember which game it was from, probably both.
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re2 begins more linear. I'm a bit durnk right now to post more after melt banana. I'm goin' tos leep. |
yeah RE1 is so open and full of backtracking. Do'nt get me wrong, I love hte game. It holds a special piece of nostalgia for me. But I also tend to play like RE4 way more often.
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I've played enough of Dark Souls to know it falls well short of the hyperbole heaped on it by the predictably inconsistent, hypocritical, contradictory, ulterior motivated, egotistical clowns who write game reviews for the media. How can you say it isn't a game where you grind for levels? It's the type of game that makes it a given you grind for levels. It plays like an old-school RPG with graphics to match. Mostly the weapons/armour the creatures occasionally drop doesn't match up to the weapons/armour you can buy. Plus you can buy keys which gives you access to parts of a section blocked by a locked door. The controls are clunky and infuriatingly slow on occasion in response to button presses. I understand the character isn't some super human at the start of the game, hence the reason for the need to grind for levels to make the character as near super human as possible to make life easier for the player on the later levels. That's the whole point of an RPG. Unfortunately for Dark Souls it's been executed very poorly. I had to laugh at your contradictory argument that I only want to mindlessy press two buttons whilst rushing through a game. That's what you're pretty much doing when playing Dark Souls. In fact your critique on Batman: Arkham Asylum can easily be used on Dark Souls. The difference between the two is Batman: Arkham Asylum's game mechanics is leagues ahead of Dark Souls in it's execution, plus it's an absolute joy to play. Your fanboyish defence of the mediocre title is lol-worthy. |
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