![]() |
![]() ![]() There is a fascinating theory that says the human face, like the brain, is bi-polar. One side of your face, the theory goes, shows the side of your personality that you present to the world, the social construction. The other side reveals more about your inner, hidden, private self. This has nothing to do with what psychiatrists now like to call "bipolar disorder," which is pretty much the same as what they used to call manic depressive psychosis. This is a different idea entirely which grows out of the fact that the brain is made up of two separate cerebral hemispheres connected by a band of fibers of nerve tissue called the corpus callosum. In the early 20th Century doctors found they could stop epileptic seizures by cutting the connection between the hemispheres. The subjects could continue remarkably well with the main connection between the two hemispheres cut, but there were some strange side effects. In one experiment a person with his cord cut was given a spatial mechanical problem to solve and was told to only use his right hand. The left hand, which represented the right brain, was more spatially intelligent. Experiments have tended to show that in general the right side of the brain (corresponding to the left side of the body) is the more creative, dreamier, side. The left brain (right body) is the more rational side, more adept at linear thinking. In the experiment, the left hand actually kept trying to take the puzzle from the right hand and solve the problem. The subject could not stop the left hand from interfering until finally he sat on it. From many varying experiments on the brain, the left brain-right brain theories were formulated. I saw a study once that described how one could analyze faces from the bipolar standpoint and get some interesting results. If you look at Bush's face in this context, it is immediately striking how different the two sides look. If you block off one side or the other from your vision and only look at one half of the face, you see a very different face on one side from what is on the other. On the right side of the picture above -- the socially constructed, outwardly directed side, we see the famous Bush smirk. It is a little chimp-like, a little mischievous. It's cocky and defiant, but more or less friendly about it. On the left side of the face, the side that represents the unconscious, the deeper levels of the personality, the hidden, private side, there is no smirk. If you block off the left side of the picture and look only at the left side of his face, there is no trace of a smile. There is no warmth, none of the familiar, friendly fratboy we have come to know. Instead on the left side of the face, you see a cold stare. A deep hollow stare that looks right through you. The end of the mouth turns down sharply, in stark contrast to the right side, on which his mouth turns up a bit. In Mark Crispin Miller's Bush Dyslexicon he says he discovered through a study of Bush's habits of language that under the surface of the funny, backslapping, gladhanding, nicknaming, cheerleading guy, somewhat goofy and not particularly cerebral, there is another much darker, more determined, cagier, personality lurking. It is the right side of the face where you can see a flicker of the soul of Nixon. -- By David Cogswell |
I just read Wuthering Heights, and I can't get it out of my head. Great, great book. I'm gonna read more. Maybe some Faulkner. And some Byron.
|
Quote:
![]() |
i pretty much have the same bored, dazed expression on both sides of my face.
![]() |
![]() ![]() ![]() |
![]() |
i'm on a plain, i can't complain.
|
i accidentally stabbed myself today.
|
http://steampunkworkshop.com/keyboard.shtml
I want one |
he customized the lcd too , waaa!
![]() |
|
savage: worst. thread. ever.
nicfit: so AWESOME! |
True Story from the Law Firm
So I am going up to reception to relieve the receptionist for her morning break today. As I sit down I notice she has on the radio station that is playing only christmas music. As she is heading to the bathroom she says, "You know what? They have not played my favorite christmas song yet." I reply with "They haven't? They play everything. What's your favorite Christmas song?" and she replies, dead serious, "Twinkle, twinkle little star..." that's not a christmas song! |
![]() |
Quote:
i love working at home. i love working at home. i loooooooooooooove working at home. |
anyone here played guitar hero?
i found it at my gfs house and giving it a go its pretty shitty..but the one cool thing is..when u play a whole song and then look at things around the room it goes al warped and moves, pretty nuts |
![]() |
![]() |
Quote:
did you like it? |
Simple Rules For Dating My Noise Band
![]() 1. CRYPTIC IS THE NEW IRONIC Pick a name with 2 non related words or better yet, make up a word using new letters from your own personal alphabet. Since you have already created an unprecedented new sound why not make up your own system of language. 2. ONLY USE YOUR EQUIPMENT IN YOUR DESCRIPTIONS Besides the obligatory use of "drone" and "aural (destruction, devastation, rape, murder, man scaping, pan searing, charlie horse...etc)" it's better that you do not describe what your music may sound like, but to just list what ingenious instruments you are using to create such BRAVE SOUNDS. ie... Scrap Metal, 2 Stringed toy guitar, Casio SK-10 covered in orange tabbies, jug of human pus, emery boards (with contact mics, of course). 3. NO LESS THAN 32 DIFFERENT RELEASES PER YEAR. CD-Rs, cassettes, lathe cut 8"s... you need to be prolific to be taken seriously in this game. No one wants to wait a fortnight to have to hear your new and exciting DRONES and AURAL BUTCHERY. Keep high speed dubbing and make sure your cracked version of Nero is in working order. 4. CRAFTMATIC Hand made packages are not only lovely personal touches that show you care but FUCKING MANDATORY DUDE! Paste and scissors and magazines and cardboard are just the start. If you expect these kids to consider you down you better get creative with your packaging. Epidermal layers from any mammals are always nice touches as are vending machine toys. 5. LTD ED OOP RARE! Please do not make more than 50 of any release. What are you... some sort of corporate fluffer? 6. THURSTON MOORE If this aging queen isn't willing to release any of your ART you might as well surrender yourself to a lifetime of mediocrity. Remember playa... SEND 2 COPIES TO ARTHUR MAGAZINE or else Mr. Moore and his unconjoined twin Mr. Coley will not be able to sell them at Kim's Underground or Ebay without having an extra copy. 7. LOCATION, LOCATION, LOCATION Your art is far to precious to be performed in a bar or club. That is why you need to kick it out in a coffee shop or dilapidated ghetto house that is 25 years behind the current zoning ordinances. Black Mold is not only an awesome name for your band or project but great way to get your venue to have street cred. 8. HEAR NO EVIL Don't actually listen to the music you and your fellow scenesters make... that's just lame. Not because it's egotistical but because the music is really lame. Just keep on downloading Young Jeezy and Clap Your Hands and Say Yeah and cover your ipod screen for fuck's sake. http://stabudown.blogspot.com/ |
![]() |
my mum just got given £1000 from my dad. She was owed it, but still it's great! she said that i can have some of it too! Alright!
|
The Bard helps digital experiment By Mark Ward Technology correspondent, BBC News website Usually it is only actors that play Shakespeare but now gamers are getting the chance to go adventuring in a virtual world built around the Bard's plays. Called Arden, the virtual world is the creation of Professor Edward Castronova and colleagues in the Synthetic Worlds Institute at the University of Indiana. An economist by training, Prof Castronova has led attempts to quantify the economic activity and impact of virtual worlds - be that in the games themselves or in the real world when people pay cold cash for virtual goods. Arden, said Prof Castronova, was an attempt to go much further than this after the fact analysis. It will give social scientists an entire populated world on which to perform experiments - something always lacking in the real world. "We're interested in social dynamics and economics," he said. Pocket world Social scientists would perform experiments on the thriving world by fiddling with its defining characteristics. Some of the changes could be obvious, such as the rate of inflation, or more subtle. But, said Prof Castronova, the results should be instructive - even for the real world. "I have seen nothing in virtual worlds that violates any social theory I know about," he added. "A market is a market whether it is in ancient Athens, Shakespeare's London or Azeroth." "If you have a theory about human society and it does not survive the transition across the membrane to a virtual world then it's not a very interesting theory," he said. Screengrab of Arden, University of Indiana Familiar characters appear in the Arden world Social theorists such as Karl Marx might have reached very different conclusions if they had been given a pocket society to experiment on, said Prof Castronova. The first public version of Arden is now available for anyone to visit - provided they have an up to date copy of the NeverWinter Nights game and have installed the Arden add-on produced by Mr Castronova and his colleagues. Anyone expecting a gritty recreation of Elizabethan life might be surprised by what they find in Arden, said Dr Castronova. "Shakespeare has a very rich lore and fantasy environment second only to Tolkien," he said. "Both have elves." "We felt that it should not be historical but like Shakespeare's dream so you could have Rome next to Bohemia or the Forest of Arden," he said. Adventuring in the world involves carrying out quests for familiar Shakespearian characters such as John Falstaff. While the characters in the game speak authentic Shakespeare something else vital, admits Dr Castronova, got lost while it was being created. "We were so focused on making it accurate for Shakespeare that we didn't really think about the fun part of it, the monsters and puzzles," he said. "Most people that play will go in and poke around and if they are not immediately engaged they will just quit," he added. "The over-arching objective is to make a social lab and we cannot do that without having people in it." Dr Castronova and his colleagues are now working on Arden II which will be set in London and will emphasise the fun that can be had playing Shakespeare and, by the by, learn something about him and his works. Victorian tales London is also the setting for a virtual world under development by Lee Sheldon - a game designer and lecturer at Indiana. Set in Victorian times the London Town virtual world will meld together the fictional, such as Dracula, with real world figures such as Jack the Ripper. It will be a timeless place, said Mr Sheldon, where Queen Victoria never dies. The idea behind the setting, said Mr Sheldon, was to let people discover the period by playing and being entertained. London Town turns the city into a Victorian-themed game Quests in the game will vary depending on which social class someone decides to be. They could help Dickens find a lost watch, travel with Professor Challenger to South America to search for dinosaurs on a hidden plateau or help Moriarty wrest control of the underworld from Dracula. "It's an idealised society so it's as much fun to play the lower classes as the upper," said Mr Sheldon. To prove the concept a prototype is being built of the Crystal Palace and Hyde Park to show people what it might look like. Mr Sheldon is now looking for help to fund the creation of London Town. The impetus for the Victorian game also has a pedagogical element, said Mr Sheldon, but he added this would be concealed beneath a thick layer of fun. "It's all about letting people experience some rich story telling," he said, "to re-introduce them to the whole period." |
oh man, h-u-n-g-o-v-e-r-!-!-!-!-!-!-!
|
so, i'm making a playlist for my ipod
we're about to eat some mushrooms in 2-3 hours it's been a while, quite excited |
Let's go back to the original subject of the thread, please.
|
Quote:
The most ironic statement of the thread. |
can someone give recomendations for some good can-style headphones at a decent price?
|
![]() i laughed for a bit |
why do i always feel fatigued?
also, i need a job...i will seriously look for one after the holiday |
tonight was the first time i've ever used my tennis court
got mad wasted and kicked everyones ass |
I love your sig crypto.
|
me too
|
ass lickin, ass lickin
|
I was called a granola cruncher today haha. Yeah, apparently I'm a hippy. Two weeks ago someone called me a hick, but I think they were kind of oblivious to a lot of things.
|
wii injuries are the coolest. i got a chunk knocked out of my tooth and my friend got whacked in the nose and bled all over my wiimote.
|
haha. How did that happen?
|
18, 19, and 20 year olds in a room flailing their arms around is bound to result in injury
|
Quote:
hahaha. |
Quite retarded don't you think?
![]() Parades, a guitar craftsman in Colombia, has turned weapons into guitars. Parades has branched out from the traditional electric guitar making methods & has turned shotguns and AK 47 rifles into guitars. The craftsman stated, “They used to hit a target at 800 meters (yards). Now the target will just depend on the concert stage.” Cute and yet still a little scary. Via: Reuters ![]() Street musician Cesar Lopez was playing his guitar in front of a Bogota country club and noticed an army guard carrying his rifle the same way Lopez plays his guitar.So in this way he got an idea from AK 47 and decided to create a guitar that looks similar to AK47. The newly introduced instrument made from fusion of two different devices is named Escopetarras, a combination of escopeta and guitarra, the Spanish words for rifle and guitar that plays pretty nice and is itself a different thing that can change a destructive thing into an object of constructiveness. ![]() More photos. |
All times are GMT -5. The time now is 01:21 AM. |
Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All content ©2006 Sonic Youth