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Old 05.15.2006, 12:19 PM   #7
SpectralJulianIsNotDead
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SpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's assesSpectralJulianIsNotDead kicks all y'all's asses
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Originally Posted by JazzyJeff
ok good idea no really i dont care spectral u lame ass this post is for mmo recomandations so dont talk shit go cry somewhere else

How was my post crying? MMOs are a scam to suck you dry of money that coincidentally suck away a lot of your time. Being good at PVP in an MMO isn't about being skillfull, it is about joining a big guild every night spending 3 to 4 hours in a dungeon, killing big monsters, and getting "phat lootz" that makes you better than your competitors. Or maybe you don't get the best loot in dungeons--well the RPG guys thought about that as well! Getting the materials to make the best loot is a huge time sink too!

And what is this all for? The plot doesn't progress in these games, new areas may open, there may be world events, but in general, the world stays the same. If the game allows for players to create their own towns, it ends up that there are large deserted towns everywhere. If you do player versus player in world of warcraft for example, what does it accomplish? If you spend an increasingly heavy ammount of hours each week, you gain rank and get "phat lootz" but as I recall, you have to play about 100 hours a week to be able to get from the 2nd highest rank to the highest rank. But does winning a battle allow your side to capture territory? No.

Sure, you might not spend 100 hours a week to get the top rank, but to stay competitive you have to still spend a lot of time each week in dungeons, not to mention the time you spend having "fun" playing player versus player. Also, you have to wait in queue to play in PVP, sometimes for hours. Hours at which you can't dedicate yourself to any dungeons because you could be let into PVP at anytime.

So what is all this time replacing? Your social life? Your homework? Your sleep? Your family life? Your work life?

It isn't healthy for you, and worst of all, it is addictive.



Now on the other hand, let's talk about Half-Life 2 and Half-Life.

The actual game takes about 10-15 hours to beat. So, one to two weeks, an hour or two a day. Sounds fine to me. Plus, you can do it at your own pace. You don't have to depend on 39 other people to beat the monsters in Half-Life 2.

Then you might get into multiplayer, you can do Day of Defeat, Counter-Strike, or Deathmatch. This would be the "PVP" aspect. Let's talk Counter-Strike. Counter-strike you get gear, but you get money to buy gear by playing good, and you can max out your money pretty quickly if you are skilled. Learning the game takes a few hours, and you a round takes 5 minutes. You play the same map for 1/2 hour and then you switch maps. You can quit right there. When you come back a week later, people haven't "leveled up" past you or got better gear than you. There is always an even playing field. You don't need to play constantly to be a decent competitor.

If you join a Counter-Strike clan, odds are you will be on a ladder too. But as I recall, your ladder matches are usually once a week, on the weekends, and last about an hour to two hours. Playing in a clan just means playing on their server when you practice, and playing "serious games" once a week.

Oh, so I'm a "casual" computer game player. I'm not "hardcore" like you MMO'ers. "Casual" has a negative connotation to you guys. Well guess what? I get sleep and I do productive things, and I feel when I play computer games, I am actually having fun and not doing a chore- MMOs pretty much turn into a job.
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