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Old 08.24.2008, 10:04 AM   #41
sarramkrop
 
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Quote:
Originally Posted by SpectralJulianIsNotDead
audacity is shite but it is really simple, so people use it for that reason
People are people.
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Old 08.24.2008, 10:09 AM   #42
sarramkrop
 
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Quote:
Originally Posted by _slavo_
I don't mind drum machies that much. My sampler (Yamaha RS7000) has got this "swing" feature that can enable give the beats a bit of a human touch. I don't use beats for my music that much, though.

Thta's exactly what's wrong with what you use. YOU control the machines, therefore you determine how human they'll sound.
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Old 08.24.2008, 10:13 AM   #43
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Quote:
Originally Posted by sarramkrop
Thta's exactly what's wrong with what you use. YOU control the machines, therefore you determine how human they'll sound.

And? it's me who controls the parameters of the final output, isn't it?
i don't seem to get your point.
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Old 08.24.2008, 10:15 AM   #44
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You're copying my posting style. HA.
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Old 08.24.2008, 10:19 AM   #45
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every day i learn something new about myself
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Old 08.24.2008, 10:20 AM   #46
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Me too.
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Old 08.24.2008, 10:21 AM   #47
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ok ok
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Old 08.24.2008, 10:21 AM   #48
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Cheeky Sod question - is there any way of getting hold of a copy of Sound Forge without having to rape my credit card?
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Old 08.24.2008, 10:23 AM   #49
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torrents, of course.
how much is sound forge?
how is it compared to wavelab?
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Old 08.24.2008, 10:26 AM   #50
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Sound Forge is about Ј200 or so here, from what I can gather. Too much moolah for me at the moment, alas. I haven't used wavelab - anyone else here able to answer al shabbray's question?
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Old 08.24.2008, 10:28 AM   #51
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I worked with wavelab, and I think its the most versatile soundediting software Ive used so far, but it costs a shitload as far as I know and is only available for pc (wich sucks!!!)

dunno if that helps you but here is a demo of soundforge
http://www.chip.de/downloads/Sound-F..._12994792.html
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Old 08.24.2008, 10:31 AM   #52
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Thanks dude
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Old 08.24.2008, 12:40 PM   #53
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Quote:
Originally Posted by atsonicpark
No offense, but your friend's deaf or has no idea what a real drummer sounds like. Genghis Tron doesn't sound like real drums in the least. (I don't think they're supposed to though) They use Fruity Loops, by the way.
Hmm, actually he plays in a punk band so I think he knows what real drums sound like
I actually think they sound like real drums, at least sometimes. Check "Things Don't Look Good", it sounds real...
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Old 08.24.2008, 12:42 PM   #54
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yeah they are programmed really like a drummer could play it too.
I think it depends sometimes more on the programming then on the sound. you could also put a drummer in front of an electro-drumset and he could trash out bleep and beeps instead of the normal drum sounds, but it is his style what makes the difference.
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Old 08.24.2008, 01:10 PM   #55
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Quote:
Originally Posted by sarramkrop
YOU control the machines, therefore you determine how human they'll sound.

That's an interesting problem. Far more interesting, as it happens, than this reply. But still. I suppose by 'human' we refer to things like 'warmth' and 'spontaneity' and the capacity for error (with machines representing the opposite of these supposed 'virtues'). These distinctions are obviously a bit cliched, but nonetheless, they do sort of work for the sake of an argument.

what we're talking about here is an attempt to humanize the machine. Part of me wants to reject this whole pursuit. Unfortunately, being human I can probably never do anything but humanize the machines i interact with, but I'm not sure how much I can properly determine 'how human they'll sound'. Somewhere between these two states is an aggregate which, when I think about it, is probably the most fruitfull method when having to deal with these little plastic boxes. As such, it's not about surrendering to their mechanical nature, but nor is it about ever thinking we can make them 'one of us'.

I'm just thinking this through in post-form. No biggie.
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Old 08.24.2008, 01:16 PM   #56
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yeah but I agree, even if this what pretty mindfuckin
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Old 08.24.2008, 03:38 PM   #57
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Quote:
Originally Posted by SYRFox
Hmm, actually he plays in a punk band so I think he knows what real drums sound like
I actually think they sound like real drums, at least sometimes. Check "Things Don't Look Good", it sounds real...

I dunno, they sound fake as hell to me. I never heard the new album though so maybe it's different.
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Old 08.24.2008, 04:27 PM   #58
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You should check it, I think it's far better than the first one. Far more original and creative, I even hear instrumental hip hop, electronica ala Boards of Canada, into that album
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Old 08.24.2008, 04:28 PM   #59
al shabbray
 
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Quote:
Originally Posted by SYRFox
You should check it, I think it's far better than the first one. Far more original and creative, I even hear instrumental hip hop, electronica ala Boards of Canada, into that album
that sounds really good, any link at hand?
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Old 08.24.2008, 04:45 PM   #60
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Quote:
Originally Posted by atsonicpark
i never heard of a drum machine swinging.

That's awesome!

the feature has been on most hardware samplers and drum machines way back into the 80's. it is sometimes called shuffle or humanise as well. softsamps and drum machines have also had it for a long long time. software multitrack recorders usually have a humanise function as well these days.
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